D&D 5E - Great Weapon Fighting Style *Fix*
1. If you roll half the maximum on the die or lower, reroll the die. (e.g. roll 1-5 on d10 means reroll)
d10 => 6.75 average, 1.25 increase
d12 => 8.00 average, 1.50 increase
2d6 => 8.50 average, 1.50 increase
This yields a better increase overall, and keeps the "big weapons" (d12 and 2d6) at equal increases. It isn't quite the +2 damage for dueling, but an improvement.
2. You make damage rolls with advantage. (i.e. on 2d6, you would roll two sets of 2d6)
d10 => 7.15 average, 1.65 increase
d12 => 8.49 average, 1.99 increase
2d6 => 8.94 average, 1.94 increase
Obviously this gives a much better increase than RAW, and nearly matches Dueling's +2 bonus, but I am worried this is almost too much?
3. If you roll below average, the roll is treated as average. (e.g. a roll of 1-4 on d10 becomes 5; 1-2 on d6 becomes 3).
d10 => 6.50 average, 1.00 increase, minimum 5
d12 => 7.75 average, 1.25 increase minimum 6
2d6 => 8.00 average, 1.00 increase minimum 6
While the increase (on average) isn't as much, it has the benefit of raising the floor from 1 to 5 or 6, which is pretty nice in a way.
What do you think of those 3 options?
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