The latest Helldivers 2 patch reduces the spawn rate of Chargers and Bile Titans on higher difficult

Publish date: 2024-08-10

Arrowhead Game Studios has released a new Helldivers 2 patch that reduces the number of heavily armored targets that spawn on higher difficulties.

Patch 1.000.102 is now live on PC and PlayStation 5 and aims to make further balance changes for the third-person online shooter, as well as fix a bunch of UI and crashing issues that have been bothering players. 

The main focus of this update, however, is Helldivers 2's enemies, particularly the Terminids. Arrowhead explains in the patch notes that it has made significant changes to the spawn rate of heavily armored Terminid enemies, one of the more tougher aliens you can encounter while on a campaign.

"The amount of heavily armored targets that spawn on higher difficulties, especially for Terminids, have been a big discussion point online and internally," Arrowhead says. "The intent is for groups to have to bring some form of anti-tank capability but not to the degree previously needed."

To combat this, the developer has reduced the spawn rate of Chargers and Bile Titans on difficulties 7 and up, as well as reduced the risk of spawn spikes of Chargers and Bile Titans. 

Arrowhead also makes it clear that it hasn't lowered the difficulty of enemies, only changed the distribution, and tells players to " Expect other enemy types to appear in greater numbers instead."

Alongside this update, the health of the Charger's head has been lowered, but the legs remain the same, with Arrowhead saying it's aware of the Charger's “leg meta” in the game, and the "Electronic Countermeasures" operation modifier, which gave players a random stratagem instead of the one you input, has been removed to be reworked.

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Helldivers 2 version 1.000.102 patch notes:

Balancing

Enemies:

Gameplay

Fixes

Known Issues

For more, check out our list of the best multiplayer games, along with our recommendations for the best PS5 games you can play right now.

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